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Author Archive

  • Lining up parallax layers….

    September 28th, 2011 | Blog | Marc | No Comments

    In our first game we use large non repeating parallax layers that scroll relative to the foreground/camera position (a common effect used to give the impression of depth). We wanted to align these layers so that the artwork in the background layers would match the foreground layers when travelling through the game world. This presents […]

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  • Screen shots of level editing at different scales

    Editing Massive Levels

    September 23rd, 2011 | Blog | Marc | No Comments

    This composition shows a series of screen shots from our level editing tool. This illustrates the size of our levels. Subpirate (our first game) features large free roaming levels that we hope will give players a sense of freedom and exploration (there are lots of hidden goodies to find whilst exploring).

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