Sub in tunnel
November 22nd, 2011 | Blog | Joe | No CommentsHere’s a screenshot of Pat’s sub in an underwater tunnel. Watch out for that jellyfish!
Read MoreHere’s a screenshot of Pat’s sub in an underwater tunnel. Watch out for that jellyfish!
Read MoreIn our first game we use large non repeating parallax layers that scroll relative to the foreground/camera position (a common effect used to give the impression of depth). We wanted to align these layers so that the artwork in the background layers would match the foreground layers when travelling through the game world. This presents […]
Read MoreThis composition shows a series of screen shots from our level editing tool. This illustrates the size of our levels. Subpirate (our first game) features large free roaming levels that we hope will give players a sense of freedom and exploration (there are lots of hidden goodies to find whilst exploring).
Read MoreThis screenshot shows the sub setting off from Pirate Island.
Read MoreHere’s a screenshot of the sub in the Temple of Atlantis
Read MoreThis is an early concept image for our submarine game
Read MoreScreenshot of sub in the Abyss, woo spooky!
Read MoreScreenshot of sub in Valley of the Kings
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